Decided to work on the pillar and a tomb for the next assignment. The tomb was more of a pain than the pillar, actually. Too many extruding for my own good.
Pillar ref:
Pillar Primitive Block-In High Poly:
Pillar Primitive Block-In Low Poly:
Pillar Quad Mesh Low Poly:
Tomb Ref:
Tomb Primitive Block-In High Poly:
Tomb Primitive Block-In Low Poly:
Tomb Quad Mesh Low Poly:
Sunday, January 30, 2011
Sunday, January 23, 2011
GAD214 Model Concept
I've...never really blogged before. I really didn't have much to write about in my life to compose a private one myself. But I think this is a good idea on an academic scale---especially when it concerns demo reels. But hey, this is my first blog post, so yay!
This is for Game Modeling class, which I unfortunately wasn't enrolled yet to visit the first class of the quarter...and then we had a holiday in the next week...I'll try to jump on track as quick as I can.
A theme for the first set. I'm thinking of a broken down cathedral---totally abandoned with benches and pillars in disrepair.
Benches:
Windows:
Bells:
Crosses:
Tombs:
Lights:
Pillars:
Stairs:
Steeples:
Tables:
This is for Game Modeling class, which I unfortunately wasn't enrolled yet to visit the first class of the quarter...and then we had a holiday in the next week...I'll try to jump on track as quick as I can.
A theme for the first set. I'm thinking of a broken down cathedral---totally abandoned with benches and pillars in disrepair.
Benches:
Windows:
Bells:
Crosses:
Tombs:
Lights:
Pillars:
Stairs:
Steeples:
Tables:
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