Sunday, January 30, 2011

GAD214 Object Models

Decided to work on the pillar and a tomb for the next assignment. The tomb was more of a pain than the pillar, actually. Too many extruding for my own good.

Pillar ref:


Pillar Primitive Block-In High Poly:


Pillar Primitive Block-In Low Poly:


Pillar Quad Mesh Low Poly:


Tomb Ref:


Tomb Primitive Block-In High Poly:


Tomb Primitive Block-In Low Poly:


Tomb Quad Mesh Low Poly:

Sunday, January 23, 2011

GAD214 Model Concept

I've...never really blogged before. I really didn't have much to write about in my life to compose a private one myself. But I think this is a good idea on an academic scale---especially when it concerns demo reels. But hey, this is my first blog post, so yay!

This is for Game Modeling class, which I unfortunately wasn't enrolled yet to visit the first class of the quarter...and then we had a holiday in the next week...I'll try to jump on track as quick as I can.

A theme for the first set. I'm thinking of a broken down cathedral---totally abandoned with benches and pillars in disrepair.

Benches:

Windows:
Bells:

Crosses:


Tombs:

Lights:



Pillars:

Stairs:
Steeples:
Tables: